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Gameplay
Ibop is a bop bag simulator, you are given a 3d bop bag stuck to the floor of a 2d room, you select one of 17 weapons and tap where you want to hit the bag, you tap the side arrows to switch weapons. The weapons vary from old school boxing gloves to throwing high heels. each weapon makes a different sound when it hits the bop bag, it also has a different impact force. for example a sledge hammer will send the bag swing back, while an egg will give it a little nudge. The bop bag can also be customized, you can chose from several different bop bags, or you can import one of your pictures and wail on a buddy or that teacher you love to hate. There's also the option of putting your image on the top part of the bag (to simulate a head) or on the entire bag.
The game does what its designed to do, kill time. The variety of weapons and the customization of the bop bag add some replay value, but ultimately your just taking a wack at a bop bag...over and over again. theres nothing special here.
Presentation
Snakehead really didn't try too hard here, the only thing that is in 3d is the bop bag, and the bop bag physics are cool. But the environment is just a yellow room that doesn't change, and the weapons themselves are just..well pictures. that's right, when you throw a toaster you don't get any animations or anything, a pic of a toaster will fly at the bag and hit it, that's all. The special effects like when the eggs or tomatoes splatter onto the bag...well just as mediocre as the rest of the game. The residue from a thrown tomato doesn't even appear on the bag, appears as a splat on your screen and then fades.
Overall, mediocre; the effects are unapealing, and the weapons are just pictures, plus theres a little bit of clipping when you throw an object at the sides of the bag. Nothing great about it.
Conclusion
theres nothing special about this game, and unless your a diehard bop bag simulator fan( im not sure if there are any) then i gues you would at least find this amusing. But for everyone else there's really no reason you should buy this over any other .99$ app, do yourself a favour and save your money.
MEDIOCRE
2./5
SHORT REVIEW
This app doesnt do much wrong, but it doesnt do much right either, the bop bag customization is pretty cool, and the variety of weapons adds a little replay value. But everything else is mediocre. There's no reason you should pick this up over something like pocket god or flight control.
2/5
On to the review!!!!
STORY
Like the X-plane games, laminar's newest title has little to no story. the story(presented in black text on a white background=( )puts you in command of your very own ATAW(all terrain attack walker). apparently there's a race of aliens named Spiders who are invading earth and you have been ordered by the president to defend key locations and BLAH BLAH BLAH BLAH....
the story is just horrible, not only does it make no sense whatsoever, but the game doesn't even make an effort to make things interesting, all you've got to keep you playing is a paragraph of text telling you either that your victory will be known across the world, or that you just plain suck. if your looking for a good story steer clear of this game.
Missions
The missions are just as uninteresting and repetitive as the story; it might as well be the same mission over and over again because the only thing that changes is the enemy (not by much) and the environment. Your one and only objective is to kill your enemy, its you vs. another mech with nothing else on the entire map.
By completing missions (i.e. killing mechs) you unlock better mechs and more weapons.
Overall the story is just weak, it feels like a last minute addition that barely made it into the final build, there's really no incentive to keep playing unless you absolutely must unlock every last thing.
PRESENTATION
Giant Fighting Robots is a decent looking game at its best, at its worst it’s a graphical catastrophe. The models for the robots look okay, but nothing amazing. The environments are extremely bland and just really bad to look at. Flying 5000 feet above the environments looked fine, but when you’re on the ground maybe 2 feet away you start to realize just how bad they really are. The texture mapping is terrible, and the colors don't really pop out. but there is a variety of environments from deserts to mountains to snow covered valleys
and it doesn't get any better from here, the special effects are equally as bad, the fire in this game looks like reddish orange cotton balls, if you don't believe me take a look at this:
there is one thing that stands out though, and that’s the hud interface itself, it flickers and stutters as you take hits and move around, and depending on where the projectiles strike your mech you'll get a different status report, such as right leg servo-1 or battery damaged!, if you take a hit to the windshield the glass will crack , sometimes obscuring your view of the enemy. The HUD interface really adds to the immersion and makes you feel like your piloting a real mech.
Overall, the realistic HUD effects are really cool and add to the immersion but they're not enough to make up for the terribly bland environments, special effects and textures.
SOUND AND GAMEPLAY
this is just about the only thing Giant Fighting Robots gets right, the game play is solid. At its heart this is a mech combat simulator, and boy does it feel like one. As you walk around in your towering behemoth you feel the power of the mech, your screen shakes as with every footstep and your heads up display is constantly feeding you data. The gameplay is very similar to the x-plane games, you aim and turn using the accelerometer, there’s a slider on the left of the screen for throttle, and one at the bottom to move the tow half of your mech allowing you to strafe and fire. Of course this is a mech combat game, so there is a fire button as well as a jet button that takes your mech to the skies.
The realism in this game is intense, and adds alot of strategy to each battle. Before you enter the combat zone you are given the option of customizing your load out. You have two weapon slots on most mechs, with some having more than two. You can place any combination of weapons in these slots. There are many types of weapons from seeker missiles (above) to flamethrowers, and even lasers. Each weapon has its own weight, damage per shot, reload time, energy consumption and range. You can also upgrade different parts of your mech such as the battery (energy supply), reactor (energy recharge), jet, and engine. Each mech has its own weight limit, which you must abide by in order to enter the combat zone. The customization allows you to play however you want, personally I like to get up close and personal, so I upgraded my jet and engine and strapped on 2 flamethrowers. But you have to be careful how you use your mech. if you run out of energy(indicated by the two bars on the screen) you will not be able to move at full speed, if your reserve reaches zero you wont be able to move at all.
Also it’s not just about taking damage or dishing it out; it’s about where you take damage. Take enough hits to the jet engine and you'll get a little prompt telling you your jets just failed. Taking out an enemy’s battery or reactor will make them a sitting duck. If you don’t cushion your landing after a long flight, then you'll get a message telling you that you just damaged your legs, and as a result you will move slower. There are two modes, campaign and multiplayer which allows you to play against other players on the same wifi network. I have not tested the network play yet but I imagine it would add a lot of replay value.
The sounds are also amazing, everything other than the engine sound which is the same as the one in x-plane extreme =(. the HUD monitors, jets, machineguns, they all sound great. The feeling you get when everything is going critical and your HUD is flickering and cutting out, while error messages and warning sounds are popping up everywhere is just amazing.
Overall the gameplay is solid, there’s really nothing wrong with it. If we had massive fighting robots I bet this is how it would feel to operate one.
CONCLUSION
Solid gameplay, immersive sound and amazing HUD effects, you feel like your operating a real live mech. But the terrible story and weak visuals really hold this game back. Maybe an upgrade would fix the visual issues, but for now I really cant recommend this for 4.99$
5/10
solid gameplay and hud effects but the rest of the game falls flat on its face =(
About a week ago, Ea's street racing franchise made its way on to the Appstore. After a few delays and a year in development is it worth the wait.....well your gonna have to read this review to find out.
Need For Speed Undercover's Story is the same as its console counterparts. You are an undercover cop who must make his way into the street racing crowd to take down a gang that’s boosting cars. The game's cutscenes are presented in live action, much like need for speed most wanted, but with Maggie Q as your operator. The Cut scenes are extremely well done, although a little Cheesy......okay VERY CHEESY. That’s fine though because the mission mode is an octane filled high-speed adventure. As you make your way through the street racing scene you’ll participate in eight different race modes including knockout races, sprint races, and you'll even get to steal cars. The way that works is you start off with the required car which you were assigned to steal and you must make it to the end of the road (presented by a line with a car icon moving along it) without totaling your car. This is easier said than done, with the cops on your tail and the high speed traffic it’s a real challenge to stop your health meter from reaching zero. There are 24 total missions which can be replayed over and over again. You get to drive 20 different licensed cars.
Hot cars, hot girls, and a whole lot of speed, that’s what the need for speed franchise is all about, and Need for speed Undercover has got it all. You use the accelerometer to drive, touching anywhere on the screen brakes. Swiping down with one finger activates your speed breaker which slows down time to help you make those sharp turns, swiping up gives you a burst of Nitrous Oxide. No need to worry about hitting the gas because need for Speed takes care of that with auto accelerate. You can upgrade and buy cars by going into the garage; cars can be upgraded visually by adding rims, custom paint jobs, vinyls, and a body kit. Performance wise you can upgrade top speed, acceleration, nitrous and handling. There are 3 stages for each of the performance upgrades. How much you pay depends on the stage and the car you’re using. One cool side note is the way you customize your car's suspension: in Need for speed you swipe up or down to bring your car's frame higher or lower, its pretty cool. There is no control calibration but the controls work really well anyways.
Need For Speed continue to impress, with amazing graphics with complex textures and high polygon count. Everything from the cars you drive to the environments you race through looks amazing. Visually Need for speed is the best Racer on the app store. This game looks and feels like a console title, minus the gas button.
The in game sounds are amazing, the street din, the sound of your engine roaring, or the horn on an incoming semi, it all sounds amazing. There’s also some pretty sweet music in the soundtrack but if you aren’t really feeling' it then you can listen to your own music while you play.
Need For Speed Undercover excels in every area...well almost. The gameplay is fast, smooth, and extremely fun. The game is great to look at, and there’s a variety of races and cars to collect and upgrade. The only downside is really cheesy cuscenes, but hey Maggie Q is in them, and it’s better than anything else the Appstore has to offer...ahem ahem Capcom.
Overall a masterpiece, it feels more like a console game than an idevice game. Very Highly Recommended. You’re getting a 60 dollar game for 9.99$
9.5/10